Top mais recente Cinco The First Berserker: Khazan notícias Urban
Top mais recente Cinco The First Berserker: Khazan notícias Urban
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas por combate e habilidades tornam este game acessível para jogadores do todos ESTES níveis.
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Esses problemas de balanceamento impactaram bastante negativamente na minha gameplay, felizmente são coisas simples de se resolver utilizando 1 patch futuramente, contudo Vive aqui o aviso por qual certas partes do game não parecem justas com o jogador.
O estilo por animação 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found The First Berserker: Khazan myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.